From 10 Million Sales to 160k: Monster Hunter: Wilds Sales Decline
Capcom's recent financial reports paint a concerning picture for its flagship franchise. The latest instalment, Monster Hunter: Wilds, which initially seemed poised to break records, is now showing signs of significant slowdown. According to Capcom's financial data covering the period up to September 30, 2025, Wilds sales for that quarter only managed 160,000 units. This is a stark contrast to the previous quarter's 477,000 units sold, a figure Capcom itself deemed "soft" at the time, contributing to a dip in its stock price. To put this recent performance in perspective, Wilds barely makes it into Capcom's top ten selling titles for the quarter, placing it below other notable releases like Street Fighter 6, the Devil May Cry HD Collection, and even its predecessor, Monster Hunter: Rise. It's worth noting, however, that many of these competing titles have undergone substantial price reductions, which has actually helped drive Capcom's overall cumulative sales for the year to a new record high. This highlights a common industry trend where lower prices can sustain long-term sales momentum, even for older entries.
But looking back, Monster Hunter: Wilds had a genuinely spectacular launch. It shattered Capcom's own previous records for initial unit sales, crossing the 10 million mark in its first month. At the time, it was generating massive excitement and securing its place as the best-selling physical game in the United States for the year, according to data from Circana. Its initial reception was overwhelmingly positive, cementing its status as a runaway success. So, what happened? It seems the honeymoon period ended relatively quickly. While Monster Hunter: World itself sold over 28 million copies, establishing the enduring appeal of the series, Wilds' subsequent performance has been comparatively disappointing. The sheer drop from its launch highs to the current quarter suggests a significant challenge in translating that initial momentum into sustained long-term engagement.
Beyond the hard numbers, there's an underlying narrative of frustration brewing around Wilds. The game's development cycle felt unusually long, and upon closer inspection, many players felt the post-launch content updates were infrequent and perhaps lacked the same level of compelling new features as previous mainline Monster Hunter games. Some were even surprised that major new gameplay systems introduced in the vanilla game weren't better integrated or expanded upon in the early DLCs. Furthermore, persistent technical issues, particularly concerning the PC version, created significant headaches for players right from the start. While subsequent patches addressed some of the most critical bugs, the initial wave of problems certainly impacted the player experience and, potentially, their willingness to invest further through DLC purchases.
This decline isn't happening in isolation. The broader gaming market is always evolving, with players' tastes shifting and competition intensifying. However, the specific circumstances surrounding Wilds point towards internal challenges within the development and publishing process. Managing such a large-scale, persistent online world requires constant attention, and balancing the needs of the dedicated fanbase with broader accessibility can be tricky. The series has always thrived on iterative content updates, rewarding players with new monsters, weapons, and challenging expeditions. If players feel the content stream is drying up or the game is becoming repetitive without substantial new pillars, engagement inevitably suffers.
The situation with Monster Hunter: Wilds serves as a critical case study for Capcom. It demonstrates the high ceiling the Monster Hunter brand possesses but also the potential pitfalls when expectations aren't met regarding post-launch support and content delivery. While the initial success was monumental, the subsequent slide raises questions about how the developer plans to maintain that energy. Will future iterations learn from the feedback regarding content scope and release cadence? How will they address the long-term needs of players beyond the initial hook? These are the questions the Monster Hunter team will need to answer convincingly if they hope to replicate the magic of World with Wilds and keep the franchise vibrant for years to come. The road ahead for the hunters looks demanding.