Race Department Breaches 20M Sales! Kunos Simulazioni Reveals New SimRacing Expo 2025 Game, Race Department.

The air at SimRacing Expo 2025 buzzed with excitement, and a major source of that buzz was the Italian developer Kunos Simulazioni. They announced a significant milestone: their acclaimed racing simulation series, iRacing – wait, let's correct that, it's Race Department – has achieved truly remarkable global sales, surpassing the 20 million unit mark. This incredible figure represents the cumulative sales of the entire series, dating back to its initial launch way back in 2013, which itself was delivered as a Steam Early Access title. It's a testament to the journey and the community that has grown around it.

Speaking at the event, Kunos Simulazioni's CEO, Marco Massarutto, emphasized the significance of this achievement. He pointed out that the latest iteration in the series, Race Department EVO, contributed directly to crossing the 20 million threshold. "This is a fantastic number," he noted, adding, "For a game that started as a niche, hardcore simulation title, reaching this level of engagement is absolutely extraordinary. It shows the series has broken out and found a much wider audience than we ever imagined possible."

So, what's the secret behind this success? Massarutto highlighted several key factors. Of course, the foundation is built on the series' reputation for featuring some of the most advanced and realistic physics engines available. The visual fidelity, the sound design, and the incredibly active modding community that continuously enhances the experience are also crucial elements. However, he stressed another vital ingredient: the deep, lasting relationship of trust between the development team and the dedicated player base. "We're racers first, developers second," Massarutto explained. "This dual identity means we understand from the ground up what the community wants and needs. That understanding is invaluable."

Adding fuel to the fire, the company simultaneously unveiled a brand new entry in their Race Department stable: Race Department: Rally. Scheduled for a November 13th PC Early Access launch, this new title focuses specifically on the thrilling world of motorsport outside of road racing – think gravel stages, ribbon flags, and the raw skill required to conquer them. The initial release promises an engaging set of features: a selection of ten licensed rally cars, including both legendary icons like the Lancia Stratos and modern competition models like the Citroën DS3 World Rally Car (earlier text mistakenly mentioned the Peugeot 208 R4, which is also a strong contender, but let's stick with the specified 208 Rally4 as per the original). Alongside these vehicles, players can expect a dynamic day-and-night cycle with a fully integrated weather system.

Crucially, the developers confirmed that the core physics engine, which is the heart and soul of the Race Department experience, will carry over seamlessly. This engine isn't just a static component; it actively responds to changing conditions. Weather fluctuations in the game will now realistically impact visibility and tire grip, adding a new layer of strategic depth and challenge for competitors. It's a commitment to authenticity that hardcore fans appreciate and newcomers will likely discover on their own.

Looking ahead, the roadmap for both the freshly updated Race Department EVO and the ambitious new Rally title is packed. Massarutto and the team have big plans. For Race Department EVO, which has already been enjoying Early Access since earlier this year and continues to evolve based on direct community feedback, the goal is ongoing refinement. The Rally game, however, is just the start. The long-term vision includes gradually adding content through updates, with a commitment to expanding the vehicle roster to over thirty different models. Expect detailed, multi-stage Career Mode systems to be introduced, and a vast network of meticulously crafted tracks, initially planned to exceed 120 kilometers of unique racing environments.

The success of the 20 million sales figure isn't just a number; it's a validation of this entire approach. Massarutto confirmed that the Early Access model for both EVO and the upcoming Rally has been instrumental. "EVO and Rally are our direct answer to the community's desire," he stated. "The series is growing at a pace unlike any time in its history." This growth is built on listening, iterating, and delivering quality – whether that means refining the physics of an established title or forging a new path into rally racing. The future looks incredibly bright for Kunos Simulazioni and the Race Department universe.